Tailored online neurorehabilitation exercises
How does BrainIn work?
You will be given access to the system by your therapist (who may be a family member). Your therapist will then gradually create exercise packages tailored to your specific situation and needs. Now comes your part, where you will go through the individual exercises and rehabilitate. The advantage of this program is that you can rehabilitate wherever you want... at your therapist's home, in a medical or social care facility, or anywhere else. It's up to you.
How does BrainIn help?
This program specializes in patients who have had a stroke. It involves rehabilitation and training of your diverse abilities that have deteriorated after an acquired brain injury (especially speech, concentration, memory or motor skills). His priority is early recovery and the quickest and easiest return to normal life.
I'm a patient and I want to use BrainIn
Are you interested in this programme and would you like to be part of it? Contact your therapist who will advise you how to do it.
I'm a therapist and I want to use BrainIn
Are you a therapist? Are you interested in this program and would you like to join and make your help to patients more effective? Follow these steps:
Send us an email: firstname.lastname@example.org
Watch the accompanying video:
Sign up for a training/workshop
Catalogue of tasks
BrainIn provides different types of mini-games for patients to rehabilitate. Each type is for practicing something different, whether it is correct colour recognition in the game "Test Tubes", drawing a picture to practice motor skills or adding words to sentences. These games are given to each patient as part of the package from their therapist. The packages are tailor-made for the specific needs of each patient.
After logging into the system, the patient can start the game packages by hovering the mouse over the green tile labeled "Play". Here he selects from a list of his assigned package he wants to run and clicks on the tile. The first thing the patient sees is a window telling him what game will be running and how many in order it is. After confirmation by clicking the "Ok" button, the game will begin to load. Now the patient sees a window with instructions in front of him. There is even an option to play the recording with the instructions using the blue button in the bottom left corner of the window. This is in case the patient has trouble reading due to illness. Click on the green "Start" button to launch the game.
Now the loaded game is displayed full screen. If the patient does not want the game full screen, just press the "Esc" key. At the top, there's always a caption that
tells the patient what to do, and just below that, the task that needs to be completed. There are three buttons in the top right corner. The first button with a
cross is used to preemptively end the task. The second button can be used to turn off the volume, or repsectively the sounds that may be present in the games. The
third button with a picture of the controller is used to display instructions. These are the same instructions that appear before the game loads.
- For some games, there is a fourth button with a question mark that is used to display help.
- In other games, there may also be a timer in the top left corner to indicate that the patient has a limited amount of time to complete the task.
Finally, there is a big green "Continue" button in the bottom right corner which will take you to the next part of the game. Once the game is complete, the patient will be shown how how successful they were at solving the problems and if they are getting better at solving them. Clicking the finish button will move on to the next game.
If there is no other game in the deck, the user is returned to the tiles page. A small questionnaire will then appear, in which the patient can fill in how how hard they found the task, if they were satisfied with the amount of tasks, etc. This questionnaire can only be unchecked using the "Close" button. However, these questionnaires serve as feedback for the therapist, who can use these responses to improve the design of new packages in the future.